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Application history of 3D scanning:
solving various tasks in real production facilities
Reverse engineering, geometry control, non-contact measurements, creation of equipment for scientific experiments, virtual museums, product design and other applications of 3D scanners

Creating a digital copy of a person for a mobile game

Fora Robotics used a Calibry 3D scanner to create a 3D human model, animate it, and place it in a mobile game.
Briefly: A company called Fora Robotics used a Calibry 3D scanner to create a 3D human model, animate it, and place it in a mobile game.
Task: To develop a pipeline that will allow you to easily create a three-dimensional copy of a person and place it in a mobile or video game.
Tools: Calibry 3D scanner, anthropometric suit, Calibry Nest software and 3D Max software.
The result obtained: A game concept has been created.

Fora Robotics company works in the field of robotics and digital technologies, is engaged in reverse engineering, 3D scanning, creation of custom robots and software. The company’s new and ambitious project is to digitize real people and put them in a game where anyone can control their own avatar. The theme of the game with the working title "Fight for Yourself" or simply "FFY" is martial arts. In the near future, Fora Robotics plans to scan professional athletes who practice martial arts and put them in the game. Negotiations are currently underway with one of the national teams to participate in the project.

In the future, anyone will be able to scan themselves to compete with athletes in a mobile game. The user can interact either with characters or with the same avatars. For example, you can digitize a company’s team, put all employees in a game, and arrange a competition among digital copies of colleagues. Below we will take a closer look at the process of creating a computer avatar.

1. Create a digital copy using a Calibry 3D scanner. The model was digitized without clothes, as in the future, in the game, the avatar will wear martial arts shorts.
Image 1. Non-textured scan of the model
Image 2. Textured scan
2. The second step is character animation. Creating realistic movements is a rather laborious process. A 3D modeler needs to take into account the features of the anatomy of the created character and correctly distribute gravity so that the movements look natural. At the moment, motion capture technology is popular on the market — using an anthropometric costume, the movements of an actor/model are recorded. Traffic data is recorded in real time.
3. Before putting the model into the game, a small repotology was done in 3D Max. Below are screenshots of the game interface. At the moment, the game is still in the testing stage.
Image 3. Game menu. The concept
Image 4. Choosing the location of the battle. The concept
Image 5. The battle. Concept (1)
Image 6. The battle. Concept (2)
Image 7. The battle. Concept (3)
Image 8. The battle. Concept (4)
Image 9. The main menu of the game. The concept

3D scanner in this project

Handheld optical 3D scanner
Accuracy up to 0.1 mm
Resolution up to 0.6 mm
Scans textures

All cases with the Calibry 3D scanner